🎹 Projects
This is a chronological list of projects I have worked on.
MicroPitch Immersive
Launched alongside Blackhole Immersive in 2023, MicroPitch Immersive was designed from the ground up for immersive, Dolby Atmos, and surround workflows, helping users architect both real and unreal immersive realities by adding a touch of space or creating delayed, pitch diving chaos.
Blackhole Immersive
Launched alongside MicroPitch Immersive in 2023, Blackhole Immersive, also designed from the ground up for immersive, Dolby Atmos, and surround workflows, expands the signature sound of Eventide’s classic Blackhole reverb across your entire immersive mix.
DeBoom / Sheen Machine
Launched together in 2023, DeBoom and Sheen Machine are utility plug-ins based on Eventide’s transient/tonal separation technology. DeBoom allows users to easily tame low-end muddiness; Sheen Machine allows users to easily sculpt high-frequency content, adding air but not harshness.
SplitEQ
SplitEQ, launched in 2021, is a groundbreaking EQ utilizing transient/tonal separation technology which offers a new approach to corrective and creative audio equalization.
Eventide Plug-Ins Support
I’ve played a key role in maintaining and enhancing the stability of 34+ cross-compatible audio plug-ins at Eventide Audio. By refining CI/CD pipelines, enhancing testing frameworks, and addressing cross-platform challenges, I’ve helped uphold and improve the reliability and performance of the Eventide plug-in library.
Arcade 2.0
Arcade 2.0 was released in 2021, which overhauled the audio engine of Arcade to include chromatic playback options to allow users to utilize Output’s vast high-quality sound library beyond the limitations of Arcade 1.0’s audio engine.
Thermal
Thermal is a popular saturation and distortion effects application launched by Output in 2020.
Portal
Portal is a popular granular effects application launched by Output in 2019.
Creating Audio Plugins with C++ and JUCE
Output Teaches Creating Audio Plugins with C++ and JUCE is a two-part online course which teaches students how to create audio applications using the JUCE C++ framework, which was released in 2019.
Arcade
Arcade, my second professional audio software project, initially released in 2018, has become Output’s flagship software product. This application is a living ecosystem of high quality sounds and presets delivered to users daily. Think Netflix, but for music.
Movement
Movement, my first foray into professional audio software development, was an instant success upon it’s launch in 2016.
MFA Works (2013 - 2015, Graduate Candidate)
My MFA Works from California Institute of the Arts are published online including a thesis titled, “The Algorithmic Beauty of Music: Approaches to Computer-Aided Algorithmic Composition.”